User Tools

Site Tools


houserules:skillchecks

Skill Checks

So nice, I had to steal from this and expand on it.

Skills can be checked for success by rolling your ability score or under on a d6 scale. You can combine two ability scores if it calls for it and roll d12. The difficulty of the check is solely at the discretion of the GM.

Single Ability Score Check

Difficulty Success is ability score or under
Easy 2d6
Standard 3d6
Difficult 4d6
Very Difficult 5d6
Arduous 6d6
Nigh-Impossible 7d6

Dual Ability Score Check

Difficulty Success is total ability score or under
Easy 2d12
Standard 3d12
Difficult 4d12
Very Difficult 5d12
Arduous 6d12
Nigh-Impossible 7d12

Thief or Other Percentage Skills

Any percentage-type abilities can be calculated in the way above. for each 5% in an ability (rounded down) counts as a +1 point bonus to the ability score rolled against. So a 3rd level Elf Thief attempting to pick pockets (40% + 5% Elf bonus) with a 15 Dexterity would need to roll a 24 or below with Xd6 (X being the number of die rolled based on difficulty). They have 45%, so there is a +9 to the ability.

houserules/skillchecks.txt · Last modified: 2020/12/21 15:20 by robertfreemanday