So nice, I had to steal from this and expand on it.
Skills can be checked for success by rolling your ability score or under on a d6 scale. You can combine two ability scores if it calls for it and roll d12. The difficulty of the check is solely at the discretion of the GM.
| Difficulty | Success is ability score or under |
|---|---|
| Easy | 2d6 |
| Standard | 3d6 |
| Difficult | 4d6 |
| Very Difficult | 5d6 |
| Arduous | 6d6 |
| Nigh-Impossible | 7d6 |
| Difficulty | Success is total ability score or under |
|---|---|
| Easy | 2d12 |
| Standard | 3d12 |
| Difficult | 4d12 |
| Very Difficult | 5d12 |
| Arduous | 6d12 |
| Nigh-Impossible | 7d12 |
Any percentage-type abilities can be calculated in the way above. for each 5% in an ability (rounded down) counts as a +1 point bonus to the ability score rolled against. So a 3rd level Elf Thief attempting to pick pockets (40% + 5% Elf bonus) with a 15 Dexterity would need to roll a 24 or below with Xd6 (X being the number of die rolled based on difficulty). They have 45%, so there is a +9 to the ability.